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Alternative Friday Factorio Fan Facts

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Image of the Wireshark logo swimming through Factorio's waters

Alt-F4 #32 - Operation Wireshark

Escrito por The-Kool, Hornwitser on 23-04-2021

Welcome to the shark-filled issue #2⁵ of Alt-F4. In these treacherous waters, The-Kool guides us towards putting speakers to good use, maybe even as a shark-warning-system, in the latest episode of Complexity Corner! Then, Hornwitser gets to some actual shark hunting using Wireshark, telling the story of how he tracked down network issues he encountered with the game. Grab a harpoon and jump in!

A happy combinator

Alt-F4 #31 - Combinator Crash Course

Escrito por pocarski, T-A-R on 16-04-2021

After a quick one-week break, Alt-F4 is back with issue #31. In it, pocarski returns to talk about yet more ways to build computer logic in Factorio, featuring combinators this time, which turn out to be simpler to use than you’d think! Afterwards, Big Community Games announce another exciting event of theirs, this time with Industrial Revolution as the central focus.

Collage of Compilatron as a reporter with Zisteau's avatar in the background

Alt-F4 #30 - The Nauvian Perspective: Zisteau

Escrito por stringweasel on 02-04-2021

Crossing into the realm of numbers that start with a three, issue #30 has stringweasel bringing a bit of a new format to Alt-F4: an interview, sort of. He talked to YouTube famous person Zisteau about his perspective on various topics relating to this game of ours.

Beacon being hit by lightning

Alt-F4 #29 - Beacons and Not Belts

Escrito por TheKool, oof2win2 on 26-03-2021

This week, for issue #29, we have a rare double feature again! First up, TheKool, who can’t stop talking about modules, rounds out his Complexity Corner saga by talking about beacons and what they are good for. Then, oof2win2 returns to put the spotlight on their mod No Belts, which offers a very interesting alternative perspective on playing the game.

Map view of a base in the ROFL-style

Alt-F4 #28 - ROFL

Escrito por Ph.X on 19-03-2021

This fine week in March, first-time contributor Ph.X talks about their very compartmentalized system for laying out a base using isolated modules and connecting them through a Logistic Train Network. Taking inspiration from software development and the lessons learned there, Ph.X uses the concepts of Modular Programming to their advantage.

A rainbow of splitters

Alt-F4 #27 - Designing the Unnecessary

Escrito por pocarski on 12-03-2021

This week, pocarski continues his descent into belt-related madness by taking a look at universal balancers. The result is as crazy as it is useless, so you know we’re in for a treat!

Engineer serving his friends on a platter

Alt-F4 #26 - Putting the Multi in Player

Escrito por oof2win2 on 05-03-2021

In this week’s 26th issue of Alt-F4 (half a year of issues!), oof2win2 goes into the Factorio multiplayer and explains some of the technical machinations behind it. If you’ve ever wondered what a desync is or how the game manages to handle hundreds of players and many thousands of entities at once, please feel free to dive right in!

An efficieny module atop a cloud of pollution

Alt-F4 #25 - Efficiency, Efficiency, Efficiency!

Escrito por TheKool on 26-02-2021

In this silver birthday issue of Alt-F4, TheKool returns for this third and final instalment of his series about modules. In it, he covers efficiency modules by talking about the theory and then presenting a real(ish)-world experiment!

Uma pequena seção de uma célula de memória compacta, feita de esteiras

Alt-F4 #24 - Criando Memórias

Escrito por pocarski on 19-02-2021

Esta semana, estamos dando sequência ao artigo de pocarski da semana passada que era sobre como construir um computador dentro da Factorio usando apenas esteiras. Desta vez, estamos tentando ensiná-lo a lembrar das coisas. Vamos ver no que isso da.

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