Esta semana, estamos de volta à nossa programação regular com mais um episódio de nossa série favorita: The Nauvis Archives! stringweasel quebra os livros de história mais uma vez para mostrar alguns mods antigos e como eles eventualmente se tornaram parte da experiência base do jogo. Ao final, temos uma enquete rápida para você, caro leitor; Agradeceríamos se você pudesse dedicar dois minutos para responder a essas perguntas.
Completando os primeiros cinco meses de publicações, o Alt-F4 #20 traz a segunda parte de nossa retrospectiva e bastidores. nanogamer7 mostra como o processo de tradução começou e quais são alguns dos problemas que surgiram. Mas antes disso, Conor_ nos apresenta uma espécie de declaração de missão, que coloca nossa visão sobre o projeto de uma forma sucinta.
This week, in the new year, we wanted to take a look back at the project Therenas started four and a half months ago to fill the void that the absence of the FFF left in all our hearts. We asked the people involved in the process about their specialty, making them write down a bit of history of how this all evolved.
As the year draws to a close, we picked two mod-related topics for this week’s 18th issue of Alt-F4. First, Hornwitser gives us some insight into the long development progress of Clusterio 2.0 and the challenges that it poses. Then, DedlySpyder talks about their process of developing a simple mod and the compatibility challenges they face.
For this week’s issue of Alt-F4, Therenas takes a page out of the FFF playbook and talks about the development process of the next big update for his mod Factory Planner, going into his somewhat philosophical thoughts on interface design. Dr_Doof also shares a cosy little Christmas event with us, organised by the Red Circuit crew.
Another week, another issue of Alt-F4! The sixteenth week of this merry series of words to be precise. To celebrate, TheKool continues his Complexity Corner series by asking the five Ws about speed modules. Afterwards, DedlySpyder pontificates on how modding inspiration sometimes comes from unexpected places.
This week, with 1.1 experimental just released, we take a look at two of the things it brings with it. First, Conor_ investigates what the new train stop limit allows him to do in his TSM-based factory. Then, Therenas explores what the multithreading update to belts means, both in theory and in practice. Careful, you might just learn something!
This week ironic toblerone takes us on a crazy adventure into space featuring the fantastic Space Exploration mod by Earendel. Suit up and strap in, this is a fun one!
In this spookily coincidental issue 13 of Alt-F4 published on Friday 13th (it’s almost like we planned this), we focus on a single topic: building as many rocket defences as possible. What are rocket defences, you ask? Well, stringweasel is here to tell you, taking you back to a simpler time; the land of Factorio 0.11.
In this very easily divisible issue number 12 of Alt-F4, xthexder goes into some of the technical behind-the-scenes regarding the bouncy spider at the bottom of the page. Then, TheKool gives some newcomer-friendly insight into production modules and their uses. Finally, T-A-R shares some info on an upcoming community event that looks like a lot of fun.