Factorio Friday Facts Alternativi

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Beacon being hit by lightning

Alt-F4 #29 - Beacons and Not Belts

Scritto da TheKool, oof2win2, il 26-03-2021

This week, for issue #29, we have a rare double feature again! First up, TheKool, who can’t stop talking about modules, rounds out his Complexity Corner saga by talking about beacons and what they are good for. Then, oof2win2 returns to put the spotlight on their mod No Belts, which offers a very interesting alternative perspective on playing the game.

Map view of a base in the ROFL-style

Alt-F4 #28 - ROFL

Scritto da Ph.X, il 19-03-2021

This fine week in March, first-time contributor Ph.X talks about their very compartmentalized system for laying out a base using isolated modules and connecting them through a Logistic Train Network. Taking inspiration from software development and the lessons learned there, Ph.X uses the concepts of Modular Programming to their advantage.

A rainbow of splitters

Alt-F4 #27 - Designing the Unnecessary

Scritto da pocarski, il 12-03-2021

This week, pocarski continues his descent into belt-related madness by taking a look at universal balancers. The result is as crazy as it is useless, so you know we’re in for a treat!

Engineer serving his friends on a platter

Alt-F4 #26 - Putting the Multi in Player

Scritto da oof2win2, il 05-03-2021

In this week’s 26th issue of Alt-F4 (half a year of issues!), oof2win2 goes into the Factorio multiplayer and explains some of the technical machinations behind it. If you’ve ever wondered what a desync is or how the game manages to handle hundreds of players and many thousands of entities at once, please feel free to dive right in!

An efficieny module atop a cloud of pollution

Alt-F4 #25 - Efficiency, Efficiency, Efficiency!

Scritto da TheKool, il 26-02-2021

In this silver birthday issue of Alt-F4, TheKool returns for this third and final instalment of his series about modules. In it, he covers efficiency modules by talking about the theory and then presenting a real(ish)-world experiment!

A small section of a compact memory cell, made using belts

Alt-F4 #24 - Creating Memories

Scritto da pocarski, il 19-02-2021

This week, we’re following up on pocarski’s piece from last week that was all about how to build a computer inside Factorio using only belts. This time, we’re trying to teach it how to remember things. Let’s see how that goes.

Belt chaos

Alt-F4 #23 - Beltravaganza

Scritto da Recon419A, pocarski, il 12-02-2021

After a hiatus of two weeks due to a couple of FFF’s hot off the presses, we’re back this week with two articles all about belts. In the first one, Recon419A explores an interesting concept that has belts deliver items in a just-in-time fashion. Then, things get truly nerdy as pocarski takes a deep dive into building a turing machine only using belts. Computer Science degree recommended!

Lazy engineer distracted by blueprints

Alt-F4 #22 - Blueprint Rant

Scritto da Conor_, il 22-01-2021

For today’s 22nd issue of Alt-F4, Conor_ wanted to share his rather strong opinions on blueprints with us, and why they might prevent you from having the most fun while playing Factorio. We’re sure he’d be happy to hear your take on this, so please feel free to share it in the comments!

Modded Railtanker vs Vanilla Fluid Wagon

Alt-F4 #21 - The Ultimate Modding Honour

Scritto da stringweasel, Conor_, il 15-01-2021

This week, we’re back to our regularly scheduled programming with another episode of our favorite series: The Nauvis Archives! stringweasel cracks open the history books once again to look at some old mods, and how they eventually became part of the vanilla experience. At the end, we have a quick poll for you, dear reader; we’d appreciate it if you could take the two minutes to answer those questions.

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