In this week’s issue of Alt-F4 #39, which is divisible by 13 (quick maffs), Drogiwan Cannobi makes their first contribution to the project by elaborating on the background and on the inner workings of his Rube-Goldberg-esque self-expanding factory that’s lovingly titled JOSEF. It’s a really cool concept that is not even that complicated once you get down to the details.
This week, our in-house technical editor decided it was a good idea to write another article himself. We weren’t so sure about that, but nobody could stop him. So, we present: Conor_ writing about the relation between Factorio affinity and the STEM (Science, Technology, Engineering and Mathematics) fields of study. Time to don your graduation cap and jump in!
On the 37th week during which an issue of Alt-F4 is being released, we present: Issue #37! What a surprise! In it, long-time contributor pocarski is back with yet more very approachable explanations of how you can spice up and optimize your base with but a few combinators!
This week brings back The Nauvian Perspective for the second time, which involves talking to Factorio personalities about life, the universe, and everything. This time, Bobby had a little chat with Bentham aka. MangledPorkGaming about the very early years of Factorio’s existence.
In the middle of May, in a very expected fashion, issue #35 of Alt-F4 is here for you to consume through your eyeballs. On offer is a scientific exploration by Romner of why exactly the Factorio engineer is much more of a chad than Minecraft Steve. To round this feast for the senses out, Conor_ then gives us a glimpse into the Hall of Fame mod by stringweasel which is totally not nepotism at all.
This week’s issue #34 has Nanogamer7 start on a potential new series of articles about the very origins of Factorio. This week features a dive into potential inspirations for this masterpiece of a game, with a diversion into game design here or there. Stay awhile and listen!
In this delightful issue #33 of Alt-F4, Villfuk02 presents their most recent mod creation: The Recipe Randomizer! A spotlight is put on all the design problems that needed to be overcome to make a recipe randomizer that is actually good. After that, redlabel announces the most recent COMFY event, which will likely be pretty explodey.
Welcome to the shark-filled issue #2⁵ of Alt-F4. In these treacherous waters, The-Kool guides us towards putting speakers to good use, maybe even as a shark-warning-system, in the latest episode of Complexity Corner! Then, Hornwitser gets to some actual shark hunting using Wireshark, telling the story of how he tracked down network issues he encountered with the game. Grab a harpoon and jump in!
After a quick one-week break, Alt-F4 is back with issue #31. In it, pocarski returns to talk about yet more ways to build computer logic in Factorio, featuring combinators this time, which turn out to be simpler to use than you’d think! Afterwards, Big Community Games announce another exciting event of theirs, this time with Industrial Revolution as the central focus.
Crossing into the realm of numbers that start with a three, issue #30 has stringweasel bringing a bit of a new format to Alt-F4: an interview, sort of. He talked to YouTube famous person Zisteau about his perspective on various topics relating to this game of ours.