For today’s 22nd issue of Alt-F4, Conor_ wanted to share his rather strong opinions on blueprints with us, and why they might prevent you from having the most fun while playing Factorio. We’re sure he’d be happy to hear your take on this, so please feel free to share it in the comments!
This week, we’re back to our regularly scheduled programming with another episode of our favorite series: The Nauvis Archives! stringweasel cracks open the history books once again to look at some old mods, and how they eventually became part of the vanilla experience. At the end, we have a quick poll for you, dear reader; we’d appreciate it if you could take the two minutes to answer those questions.
Rounding out the first five months of issues, Alt-F4 #20 brings the second part of our retrospective and look behind the scenes. Nanogamer7 takes us through how the translation process got started and what some of the problems are that came up. But before that, Conor_ presents us with a sort of mission statement, which puts our thoughts on the project into a succinct form.
This week, in the new year, we wanted to take a look back at the project Therenas started four and a half months ago to fill the void that the absence of the FFF left in all our hearts. We asked the people involved in the process about their specialty, making them write down a bit of history of how this all evolved.
As the year draws to a close, we picked two mod-related topics for this week’s 18th issue of Alt-F4. First, Hornwitser gives us some insight into the long development progress of Clusterio 2.0 and the challenges that it poses. Then, DedlySpyder talks about their process of developing a simple mod and the compatibility challenges they face.
For this week’s issue of Alt-F4, Therenas takes a page out of the FFF playbook and talks about the development process of the next big update for his mod Factory Planner, going into his somewhat philosophical thoughts on interface design. Dr_Doof also shares a cosy little Christmas event with us, organised by the Red Circuit crew.
Another week, another issue of Alt-F4! The sixteenth week of this merry series of words to be precise. To celebrate, TheKool continues his Complexity Corner series by asking the five Ws about speed modules. Afterwards, DedlySpyder pontificates on how modding inspiration sometimes comes from unexpected places.
This week, with 1.1 experimental just released, we take a look at two of the things it brings with it. First, Conor_ investigates what the new train stop limit allows him to do in his TSM-based factory. Then, Therenas explores what the multithreading update to belts means, both in theory and in practice. Careful, you might just learn something!
This week ironic toblerone takes us on a crazy adventure into space featuring the fantastic Space Exploration mod by Earendel. Suit up and strap in, this is a fun one!
In this spookily coincidental issue 13 of Alt-F4 published on Friday 13th (it’s almost like we planned this), we focus on a single topic: building as many rocket defences as possible. What are rocket defences, you ask? Well, stringweasel is here to tell you, taking you back to a simpler time; the land of Factorio 0.11.