Alternatieve Vrijdag Factorio Fan Feiten

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Collage of Compilatron as a reporter with Bentham's avatar in the background

Alt-F4 #36 - The Nauvian Perspective: Bentham and Xisumavoid

Geschreven door Bobby on 21-05-2021

This week brings back The Nauvian Perspective for the second time, which involves talking to Factorio personalities about life, the universe, and everything. This time, Bobby had a little chat with Bentham aka. MangledPorkGaming about the very early years of Factorio’s existence.

The Factorio engineer holding up the world on their shoulders

Alt-F4 #35 - Do you even lift bro?

Geschreven door Romner, Conor_ on 14-05-2021

In the middle of May, in a very expected fashion, issue #35 of Alt-F4 is here for you to consume through your eyeballs. On offer is a scientific exploration by Romner of why exactly the Factorio engineer is much more of a chad than Minecraft Steve. To round this feast for the senses out, Conor_ then gives us a glimpse into the Hall of Fame mod by stringweasel which is totally not nepotism at all.

Mash-up of Minecraft and Factorio automation

Alt-F4 #34 - How Did We Get Here?

Geschreven door Nanogamer7 on 07-05-2021

This week’s issue #34 has Nanogamer7 start on a potential new series of articles about the very origins of Factorio. This week features a dive into potential inspirations for this masterpiece of a game, with a diversion into game design here or there. Stay awhile and listen!

Image of an assembler with two dice on top of it

Alt-F4 #33 - Vanilla: Shaken, not Stirred

Geschreven door Villfuk02, redlabel on 30-04-2021

In this delightful issue #33 of Alt-F4, Villfuk02 presents their most recent mod creation: The Recipe Randomizer! A spotlight is put on all the design problems that needed to be overcome to make a recipe randomizer that is actually good. After that, redlabel announces the most recent COMFY event, which will likely be pretty explodey.

Image of the Wireshark logo swimming through Factorio's waters

Alt-F4 #32 - Operation Wireshark

Geschreven door The-Kool, Hornwitser on 23-04-2021

Welcome to the shark-filled issue #2⁵ of Alt-F4. In these treacherous waters, The-Kool guides us towards putting speakers to good use, maybe even as a shark-warning-system, in the latest episode of Complexity Corner! Then, Hornwitser gets to some actual shark hunting using Wireshark, telling the story of how he tracked down network issues he encountered with the game. Grab a harpoon and jump in!

A happy combinator

Alt-F4 #31 - Combinator Crash Course

Geschreven door pocarski, T-A-R on 16-04-2021

After a quick one-week break, Alt-F4 is back with issue #31. In it, pocarski returns to talk about yet more ways to build computer logic in Factorio, featuring combinators this time, which turn out to be simpler to use than you’d think! Afterwards, Big Community Games announce another exciting event of theirs, this time with Industrial Revolution as the central focus.

Collage of Compilatron as a reporter with Zisteau's avatar in the background

Alt-F4 #30 - The Nauvian Perspective: Zisteau

Geschreven door stringweasel on 02-04-2021

Crossing into the realm of numbers that start with a three, issue #30 has stringweasel bringing a bit of a new format to Alt-F4: an interview, sort of. He talked to YouTube famous person Zisteau about his perspective on various topics relating to this game of ours.

Beacon being hit by lightning

Alt-F4 #29 - Beacons and Not Belts

Geschreven door TheKool, oof2win2 on 26-03-2021

This week, for issue #29, we have a rare double feature again! First up, TheKool, who can’t stop talking about modules, rounds out his Complexity Corner saga by talking about beacons and what they are good for. Then, oof2win2 returns to put the spotlight on their mod No Belts, which offers a very interesting alternative perspective on playing the game.

Map view of a base in the ROFL-style

Alt-F4 #28 - ROFL

Geschreven door Ph.X on 19-03-2021

This fine week in March, first-time contributor Ph.X talks about their very compartmentalized system for laying out a base using isolated modules and connecting them through a Logistic Train Network. Taking inspiration from software development and the lessons learned there, Ph.X uses the concepts of Modular Programming to their advantage.

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