In this very easily divisible issue number 12 of Alt-F4, xthexder goes into some of the technical behind-the-scenes regarding the bouncy spider at the bottom of the page. Then, TheKool gives some newcomer-friendly insight into production modules and their uses. Finally, T-A-R shares some info on an upcoming community event that looks like a lot of fun.
Welcome to the eleventh edition of Alt-F4, bringing you both mathematical analysis and a history lesson. So, listen up, student! Pocarski took it upon themself to see whether real-world mathematics works out on Nauvis. Spoiler alert: it doesn’t. Then, stringweasel returns once again to take a look at a bit of history, this time focusing on past mechanics that are now long obsolete.
Welcome to the tenth edition of Alt-F4, breaking into double digits! This week, Recon419A returns to present a compelling argument, this time about how you should go about setting up the borders of your empire. Next, trupen does some science and dives into some of the rare annoying aspects of Factorio. Lastly, stringweasel has some corrections of last week’s issue of Alt-F4 on the origins of Nauvis.
After our special love letter issue last week, we’re back to our regularly scheduled programming this week with issue nine! TheEnemy42 gives us some insight on how the crowdsourced process of translating Factorio into many different languages works, and stringweasel continues their Nauvis Archives series by digging into the origins of some of the language that has developed around the game. Enjoy!
For this issue of Alt-F4 we decided to do something special: ask the community why exactly they love this game so much. Everyone was invited to submit a short piece detailing their absolute favourite thing about Factorio, which many promptly did. Here’s to one of the greatest games of all time, and to the dedicated team that made it a reality these last eight years!
We’re back, providing you with your weekly dose of Factorio content! In today’s issue 7, ChurchOrganist brings us up to speed on what has been happening with Yuoki’s mods lately, LoneWolf gives us the rundown of why decentralised smelting is clearly the way to go, and T-A-R informs us about an MMO community event happening this weekend.
Hello and welcome to the sixth issue of the community-driven weekly blog by the name Alt-F4! This week, you can read about the insanity that is arrow in my gluteus maximus’s raycasting engine constructed with vanilla Factorio, while stringweasel gives us a history lesson on how biters used to take part in the production of science, and psihius recommends a Factorio review that’s worth watching for newcomers and veterans alike.
Welcome to the fifth issue of Alt-F4, and we’re still picking up steam! Many contributors, translators and techies are being busy bees helping to further the project, which is just great. If you want to join in the fun check out the Contributing section at the end of this issue. In actual news, this week pocarski makes the case for allowing landfill to be dug up again, Romner follows up their submission from last week by talking about obliterating biters with the power of fusion, and Dr.MagPie takes us to the Factorio Zone!
Welcome to the fourth issue of Alt-F4, rounding out the very first month of posts! This week, gamebuster800 describes their process for designing blueprints, Landmine752 shares some of their favourite fan art, and Romner gives us some insight into their Realistic Fusion Power mod (in the first part of a two-part series).
Welcome to the third issue of Alt-F4. This weekend, there’ll be an attempt to try and break the record for the highest number of players on a single Factorio server; read on for details of how to join the fun. There’s also an action report about the Big Community Games launch party, which should totally haven been covered last week. Completely my (Therena’s) bad. Finally, Raiguard shares an exciting mod of his with all of us. Let’s get to it!